Accord Character Creation Guide

Hey guys,

I figured I would follow Jonathan’s standard and give you guys a head’s up on character creation for the Accord venue.

1. All characters get 20xp/MC +30xp at creation.

2. The Accord CCD is different from the other nWOD ones, so fill it out for a free 10XP at creation. Download the Character Creation Document

3. Choose between one of the following venues to play an awesome character in the combined nWOD game. Mage, Changeling, Vampire, Promethean, Geist, Changing Breeds. You can also be one of these greater templates from the following books – Possessed (Inferno), Purified (Immortals).

You can be a normal mortal with the following lesser templates as well; Dampyr, Fae-Touched, Ghouls, Hunters (Tier 3), Proximi, Psychics, Thaumaturges, Wolf-blooded
Lesser templates are built as Hunters from Vigil and have access to Hunter Professions, merits, and organizations unless otherwise restricted. All of these except Proximi and Ghouls can be up to Tier 2 Hunters. A mortal without a template can be a Tier 3 Hunter.

4. Addendums and information for the venue you have chosen can be found here:
Check out the Universal Addendum and the Addendum for the venue your character is being made from. If you want to play one of the templates out of random books; Possessed, Purified, or many other lesser templates, look at the Combined Addendum.

5. Calculating base RQ. Once you have completed your character creation, follow this link to calculate the character’s base RQ.
I want an average of 60 RQ for characters. You only need to concern yourself if you fall above that number. If your character calculates above 120, you will need to reconsider the character, as I will not permit a character more than 2x the base average I have set for the game.

6. If you are concerned about where politics may play a part in the Accord venue, check out these documents about cell structure and cell politics to give you an idea.

7. Put your character into the DB. I submitted the Accord VSS for approval today, but there is a place-holder there that Robert set up for us to get our characters ready for the start of game. I need each and every character to be in the database so that I can accurately calculate our base RQ.

8. Success!




Requiem Character Creation Cheat Sheet

Internet Resources:

Step One: Character Concept

This is the first building block of your character. Summarize your concept in a few words, or a phrase. Imagine you had to quickly describe your character to another – how would you do it?

Step Two – Seven: Character Creation Process

  • Select Attributes (5/4/3)
  • Select Skills (11/7/4)
  • Select Skill Specialties (Choose three – remember these are from your mortal life!)
  • Add Vampire Template: Choose Clan and Covenant, Choose Conspiracy (if any)
  • Select Favored Attribute bonus dot (see VTR:92)
  • Determine Blood Potency (begins at 1, but may spend Merits or XP to increase)
  • Choose Disciplines (3 dots, 2 must be from Clan Disciplines)
  • Select Merits (7 dots)
  • Determine starting Willpower, Humanity, Virtues/Vices

Step Eight: Mind’s Eye Society Advantages

  • Add 15 XP per MC level you possess (ex. MC5 starts with 75 XP)
  • Add MC Milestones:Apply any XP refunds from MC bonuses (see Addendum for details)
    • MC1 – Gain additional 30 XP. This happens before the other.
    • MC3 – Gain three Skill Specialties. Cannot use to Specialize in a supernatural power.
    • MC6 – Gain one (or raise one) Merit at 3 dots, after all XP is spent. No fighting styles, Character Creation only merits, or Power Stats can be chosen.
    • MC9 – Gain one (or raise one) Skill at 3 dots, after all XP is spent.
    • MC12 – Raise one Attribute to 3 dots, after all XP is spent
    • MC14 – Starting base Blood Potency is raised to 2
  • Gain 1 dot of Cadence (More can be gained by gaining City Status in play!)
  • Gain the Masquerade Advantage: Choose an innate aspect of your character, representing how they interact with humans. Gain two Asset Skills. Each Skill only costs x2 to learn, instead of x3. Gain one free Specialty in one of these Asset Skills. See Danse Macabre (p. 41-42) for details, and complete the Traditional Civility document for more perks!
    • Artist (Crafts, Expression)
    • Criminal (Larceny, Streetwise)
    • Executive (Politics, Persuasion)
    • Guru (Academics, Persuasion)
    • Healer (Empathy, Medicine)
    • Junkie (Streetwise, Survival)
    • Investigator (Investigate, Persuasion)
    • Scholar (Academics, Science)
    • Socialite (Persuasion, Socialize)
    • Youth (Athletics, Subterfuge)
  • Gain the Requiem Advantage: Choose an innate aspect of your character, representing their role in Kindred society. Gain an Asset Discipline. Learn the discipline at x4 for In-Clan/Bloodline, x5 for Shadow Cult, x6 for out-of-clan. See Danse Macabre (p.42-43) for details, and complete the Traditional Civility document for more perks! Check for the 50% Rule: No more than 50% of your XP can be spent on a single category, including: Attributes, Skills, Merits, Blood Potency, Morality, Disciplines, Devotions, Ritual Disciplines (Theban and Cruac only, including rituals)
    • Courtesan (Majesty)
    • Enforcer (Protean)
    • Horror (Nightmare)
    • Manipulator (Dominate)
    • Martyr (Obfuscate)
    • Nomad (Animalism)
    • Magus (Auspex)
  • Put your character sheet on the Approvals Database!